Organization settings are managed under Settings in the dashboard sidebar. Owners and admins have full access; managers have read-only access to most settings.
All pages in this section require admin or owner access, except where noted.
Members
The Member Management page shows all members in your org with their email, role, and status.
To invite someone:
- Click + Invite in the top right
- Enter their email address and select a role
- They’ll receive a magic link to join your org
Roles
Authentication & Access
The Authentication & Access page controls how members sign in and how new members are provisioned.
Authentication settings
- Toggle which primary and secondary auth methods are allowed
- Require MFA for all users in your org
User onboarding
- Invites: allow any email or restrict to specific domains
- JIT Provisioning: automatically add members who sign in via allowed email domains or SSO connections
- Access control list: define the email domains and SSO connections that are permitted
Automatic role assignments
- Automatically grant roles based on email domain, SCIM group membership, or SSO connection
SSO
SSO is available on enterprise plans.
The SSO page manages SAML-based single sign-on connections. Click + New connection to configure your identity provider. Once active, members can sign in through your IdP and are provisioned automatically based on your JIT and role assignment settings.
SCIM
SCIM is available on enterprise plans.
The SCIM page lets you connect a directory sync provider to automate member provisioning and deprovisioning. Use this to keep your Holos membership in sync with your IdP.
Object packs
The platform’s catalogue of open-license 3D models is grouped into 14 object packs by subject. Every pack is off until someone turns it on, and only enabled packs reach the stage editor.
Enabling packs requires admin or manager access.
Under General → Object packs, switch on the packs your organization wants. Enable all turns on every general pack at once; the two opt-in packs, Weapons & military and Alcohol, tobacco & gambling, are excluded from it and must be enabled individually.
Enabling a pack does not add its objects to the Objects library, which lists only your organization’s own uploads. Pack objects become available when building a stage. See Object packs for what each pack contains.
Object Approvals
The Object Approvals queue is where admins review 3D objects before they become available to the org. Each object is inspected in a full 3D viewer and can be approved or rejected.
When flagging an issue, select from the standard categories:
Use A to approve, R to reject, and arrow keys to navigate between objects in the queue.
Applying fixes
Some of those issues can be corrected in place. Rotate the object to the orientation it should have, then use Apply Fixes to write that correction into the model itself, along with re-centering it and repairing inverted normals or oversized textures where those were flagged.
The correction is permanent rather than a display setting, so everything derived from the model is rebuilt to match: its thumbnail, the USDZ headsets use, and the lighter versions large models carry. Fixing orientation once is enough, and nothing downstream is left showing the old one.